Organic Procedure

In the “Rhetoric of Video games” Bogost states that playing video games is considered a children’s past time and therefore it is disregarded. I disagree, video games are designed with the possibility to appeal to a wide variety of audiences in mind. Yes, the writers of a video game do share much in common with the children however, that is not all of too who the work appeals. In the “Rhetoric of Video games” Bogost states that playing video games is considered a children’s past time and therefore it is disregarded. I did not particularly enjoy the read because I felt it was wordy, the writer included too many details. I would have enjoyed the reading more if he still included some examples and was more direct with making his point. I disagree with the point he made regarding video games being designed for children and that the rules are the thing that mainly creates the user experience. Video games are designed with the possibility to appeal to a wide variety of audiences in mind. Yes, the writers of a video game do share much in common with the children however, that is not all of too who the work appeals. The possibility of the spaces created in video games is not only built to favor one group of people. I also disagree with the rules of each video game creating a general experience for the players. I feel that it is about the players individual interaction with both the rules and the in game characteristics, specifically the procedure of interaction, which I feel is organic in a lot of cases. I disagree with procedure being static, it can develop and change as it needs to, especially in cases where players can interact with each other. For example when a player interacts with another PC (player character) the procedure of how they interact with each other may change. The two players in question may choose to fight or to converse, maybe a mixture of the two. Each players interactions change depending on the circumstances that are presented to them. When the video game updates so do the procedures, it is not simply a matter of set rules. I find video games the rules can always change in the form of the addition of a new character or the boundaries of an in game map. Everything can be expanded and improved upon.In the “Rhetoric of Video games” Bogost states that playing video games is considered a children’s past time and therefore it is disregarded. I disagree, video games are designed with the possibility to appeal to a wide variety of audiences in mind. Yes, the writers of a video game do share much in common with the children however, that is not all of too who the work appeals.

2 thoughts on “Organic Procedure

  1. acastro16's avatar

    I agree with your argument, that video games do not only appeal to a younger audience. I vividly remember having game nights with my immediate family, and we would sit in front of the Wii or the playstation and all play different video games together. I believe his argument might stem from the fact that children have more time to play video games, and it’s merely a distraction for them, when adults are normally working or busy with other responsibilities. From my interpretation it seems that Bogost believes video games do not add some form of learning value to a child. Which might explain why it does not appeal to adults.

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  2. lupshur1's avatar

    I agree with you when you say you disagree with Bogost point being that video games are designed for children to pass time and that the rules are what creates most of the users experience. I agree with you because i think that video games are more than that as well, and that they do appeal to many many different audiences for many different reasons and outlets that sometimes only the user may know. It is deeper than what Bogost is stating in his reading for users.

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