This article shed light on the reasons why we participate in gaming rituals that have no impact on our life or even the game itself and how unfairness is necessary and a good thing. Shanahan comments on the concept of “bowing” in his game that doesn’t even technically have a “bow” option, noting that it is entirely arbitrary and contributes nothing to the game other than a sign of mutual respect. Not only is this seemingly meaningless ritual an act of communion, tying the two players to an understanding of a set of rules and conventions, but Shanahan also claims that bowing, especially to an aggressive player, is simply doing “the right thing, to show him I wasn’t going to come and meet him down on his level.” This bow is an acknowledgment of the “unfairness” of a game and how a player has to compensate for this in his own gameplay.
Shanahan discusses the concept of a game being “unfair” in a surprisingly positive light, akin to Juul’s argument of the Art of Failure. Both argue that seemingly negative concepts of games are the reasons why games are so stimulating and why we ultimately keep playing. Because games are unfair, because players can act randomly and attack you at will, you are able to have more dynamic gameplay and more opportunities for personal improvement. On a more metaphysical level, this inclusion of “badness” or rogue behavior allows the player to perform in opposition to the evil force, thereby validating his own moral compass. Shanahan does, of course, mention that you may chose to also indulge in “bad behavior” in games and that you will be able to effectively compete in a game this way, but asserts that, “by avoiding ‘bad’ behaviour you can demonstrate how ‘good’ you are. Virtuous.”
Shanahan seems to operate under the belief that the Magic Circle exists. He adheres to conventions by “bowing” but also acknowledges instances of badly behaving players who defy said conventions. Although this behavior is considered “bad” and “unfair,” allowing things like this in video games creates a more realistic, morally challenging environment where the player is forced to acknowledge rules in the game and his own personal set of rules by which he lives his life.
I like how you referenced Juul’s theory on failure in relation to this reading. Mentioning the “magic circle” also ties back to what we’ve read earlier in the semester.
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Great way to relate back to Juul’s readings in The Art of Failure and also I like how you related this back to real events…
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I found it interesting that Shanahan initially felt reluctant to make his character bow as he thought it was silly. However, upon further reflection and observing other players make their characters bow, he “felt silly not doing it.” Shanahan adds, “It’s strange how much weight the actions of your peers can bring to bear, even when your social medium is only a bunch of really fast maths on a German server.” Shanahan also makes a point that “I didn’t bow because I wanted to ‘roleplay’ the Jedi of the game. It was an act of defiance.” This is important because he chooses to make his own decisions and play by his own rules. He emphasizes that he does not bow because his opponent says heshould but rather as an act of defiance. One can learn form Shanahan to be bold in our gameplay and not be easily swayed by bullies in the gaming scene.
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