EA Spouse

This reading is very interesting as it almost brings the game labor subject from last class in full circle, as Dyer/Witheford discuss the ins and outs of working in the game industries, mainly focusing on the developers. It also bring up the subject once again of women and their involvement int the video game world, as it talks about how women are not a major part in the working force of game development and if so their more in the positions of publishers or on pr teams instead of actually developing and programming these games.

The idea that they see it as a “old boys club”, defiantly implies that this is still the same gender problems of video games and connects back to the public/private sphere of how men and women should act. Dyer/Witheford even touches on this saying that many of the guys that work in this feild are very socially challanged and lack the abilities to connect with other and are very shy. Which is what is expected if you aplly it to how the spheres are suppose to work.

Its defiantly disappointing to see that women are still dealing with sexism not just a career in games but the work force period and the fact that even though they said in this article men want them in the field they either don’t care to see what they can bring or lack the knowledge and are just blinded by statistic and opinion. One final though too that I found interesting is the conditions these guys work under, as big companies try to hide the fact that developers are working hard labor and by presenting them with a play environment in work, they go out and promote these games and rake in all the big bucks.

7 thoughts on “EA Spouse

  1. carolineannettedonini's avatar

    I think the subject of gender in the world of video games (playing or creating) is a difficult one. Judging by female success in playing, how would the industry feel if a team of all women Rose to the level of EA? It is hard to picture myself or female peers getting easily accepted into the clique.

    Like

    1. cdonnell345's avatar

      I feel like that’s something the industry is going to have to get over. The industry is wearing out its workers and its ideas as well. It needs to try something new.

      Like

      1. mlong28's avatar

        yes because its showing in the material they put out ever year.

        Like

    2. mlong28's avatar

      It really is its similar to how women in film still deals with the label of female director instead of just a director, its always going to be a challenge when it comes to gender and minority equality in both mediums.

      Like

  2. cdonnell345's avatar

    When I read this article it seemed that women in the gaming industry are being paid for the “house wives” of the work force, especially during crunch times which ultimately had no impact on the final outcome.

    Like

    1. mlong28's avatar

      most defiantly, which had me in ah, because if 50 % of gamer’s are women why are only 11 % working in the industry.

      Like

  3. edebesa1's avatar

    I agree on your stance that things will change @cdonnell345. In due time the industry will need a new perspective, ideology, and input that I see women dominating in the next few years. Definitely with the rise of female gamers in todays age.

    Liked by 1 person

Comments are closed.

Location Andrew Kemp-Wilcox Hours Office Hours: Mon (1:30-3:30), 1018B @ 25 Park Place
Design a site like this with WordPress.com
Get started
search previous next tag category expand menu location phone mail time cart zoom edit close