Gamespace

I liked this reading because of the analogy it makes about the game space that we live in. it turns the idea of that game space as a veil that we live under. in modern society, the technology we use with means like social media begin to put us all in what we can consider a cave. once we try to exit this way of life and leave the cave, we begin to enter a new cave. the new cave is separate from the technology that everyone is partaking in but it is still a cave and keeps you cut off from society because you can’t join that space if you choose not to participate in the culture of the game space. another way to look at the game space is as its own digital world where life is reflective on the games we play and the games we play reflect our lives. Wark allows you to realize that you’re existing in a cave that you don’t see and separating from it will almost entirely change your livelihood. you wouldn’t be able to interact with most of the people that you talk to daily because they will still be engrained in the game space that they’re existing in and it’s almost impossible to have everyone around you separate from this digital space that allows them to thrive in their social lives. We live in algorithms just like how games are created. We make choices everyday that change our outcome. The way we live in these algorithms are similar to games. Through social media there is a concept of winner and loser and usually the person with more likes or positive interaction is the more successful individual. The way we gain money has also become monetized based on who gets more attention through social media platforms.

2 thoughts on “Gamespace

  1. Demilade Akande's avatar

    I completely agree with you. When we try to escape the cave we live in, we enter into a new cave separate from technology. The cave we try to escape is governed by the technology we use such as social media and other forms of technology. The military entertainment complex converts all that it “touches with its gold-plated output jacks into digits.” This means that this complex holds a sort of monopoly on society in this new digital age. For example, “global positioning satellites grid the whole earth and put all of space and time in play.” Warfare does not only “look like video games.” War is a video game — for the military entertainment complex. To them, it doesn’t matter what happens “on the ground.” The ground — the old-fashioned battlefield itself — is just a necessary externality to the game.

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  2. rminter3's avatar

    This really cleared up the idea of the gamespace for me. It was initially confused on the different terms used to describe where games are played (i.e the magic circle, the cave). They all started to blend together. But this shows a clear understanding and really clarifies the importance of gamespace.

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