Game body

Crick talks about how the game body similar to the film body is used as a medium to connect the player and the avatar. The film acts as something that sees and can be seen and the avatar of your character works the same way. Your character acts as the same intermediate that allows a seamless interaction between the player and the world if the game. Crick calls this an “object-subject” and it is what connects the virtual world that you experience and the reality you’re experiencing. The camera movements adjust depending on the characters movement in the game nearly similar to how it adjusts in a film. He discusses how the camera movements in games have been created to resemble the same movements in movies rather than reality. Our brains have become so use to the way camera movements align a narrative follows a character that we allow to represent reality rather than resembling our point of view of seeing. The way that we have becomes accustomed to this view of reality allows our minds to adjust to what we’ve seen reality successfully presented as rather than how we actually see reality. I enjoyed this reading because it allowed me to think about the relationship a player has with a game and see the comparison between someone watching s movie. The way the game body allows the user to feel apart of that world is very interesting because it highlights the things that the game imitates from movies. His opposition to sobschacks view is reasonable because it leaves out the advancement of games and the connection that is created between a player and his avatar that binds them into finishing an objective created by the game. It was good to focus on the relationship between avatar and player and how this goes into forming the game body. 

Location Andrew Kemp-Wilcox Hours Office Hours: Mon (1:30-3:30), 1018B @ 25 Park Place
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